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1. New Dev Blog: Letter from the CSM - in EVE Information Portal [original thread]
Edited by: Bartholomeus Crane on 11/04/2011 16:50:05 So, CSM6 just advertised that it sees itself as nothing more than soundboard for CCP, and without struggle has therefore declared itself already quite useless as a pressure management instru...
- by Bartholomeus Crane - at 2011.04.11 16:50:00
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2. New Dev Blog: Out of the Shadows - in EVE Information Portal [original thread]
OK then. That dev blog was, ehhh, interesting ... But I've got to ask. So now we're having Team BFF working on all sorts of small technical issues. That's certainly good. And now we have, if I read this correctly, Team Commie Pinkos, working wi...
- by Bartholomeus Crane - at 2011.02.24 22:38:00
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3. New Blog: Looking Ahead: Captain's Quarters and the Road to Incarna - in EVE Information Portal [original thread]
Too many CCP alts in this thread ... Inappropriate signature removed. Zymurgist
- by Bartholomeus Crane - at 2011.02.24 19:08:00
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4. New Dev Blog: Missiles Hate My Hamsters - in EVE Information Portal [original thread]
Originally by: CCP Veritas Originally by: Bartholomeus Crane Method words It was really just a trap so I could make sure that you, Bartholomeus Crane, read the entire thing before replying. Originally by: Bartholomeus C...
- by Bartholomeus Crane - at 2011.02.08 01:01:00
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5. New Dev Blog: Missiles Hate My Hamsters - in EVE Information Portal [original thread]
Well done. Looking good. I hope everything comes through QA. One thing though. It's methodological note, perhaps. Not methodology note. Methodology is the study or description of methods. But you have used only one method, not several. At least, ...
- by Bartholomeus Crane - at 2011.02.07 19:53:00
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6. New Dev Blog - Learning skills are going away - in EVE Information Portal [original thread]
Yes, but, but, I had all these bitter-vet arguments for keeping the learning skills! With CCP going all rational on me, what am I supposed to do with those? Inappropriate signature removed. Zymurgist
- by Bartholomeus Crane - at 2010.11.25 11:59:00
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7. New Dev Blog: Neural remap, PLEX and the way forward - in EVE Information Portal [original thread]
Just to be supportive: I'm glad, Zulu, that you wrote this blog. It was quite clear that there was a disconnect between CCP and the players, especially the CSM, of what the effect of PLEX for remaps would be. That CCP have decided that this is now...
- by Bartholomeus Crane - at 2010.11.22 19:36:00
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8. New Dev Bog: Historical Server CPU Utilization Trend - in EVE Information Portal [original thread]
Edited by: Bartholomeus Crane on 18/11/2010 12:42:22 Originally by: Marchocias Originally by: Bartholomeus Crane It's easy to end up in a race-condition that way. Some good discussion dude, but I don't think "race condition...
- by Bartholomeus Crane - at 2010.11.18 12:42:00
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9. New Dev Bog: Historical Server CPU Utilization Trend - in EVE Information Portal [original thread]
Originally by: CCP Veritas Originally by: Bartholomeus Crane The underlying problem is not necessarily the ship used and it's CPU utilisation. I agree with you, but my point in showing that graph isn't that fixing missiles will...
- by Bartholomeus Crane - at 2010.11.18 12:21:00
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10. New Dev Bog: Historical Server CPU Utilization Trend - in EVE Information Portal [original thread]
Encouraging graph (well, the first one). It's clear that the pooling of resources into a specific task-force to attack lag is slowly bearing fruit. Although I understand that from a managerial point of view, employee mobility and adaptability has ...
- by Bartholomeus Crane - at 2010.11.16 19:31:00
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11. New CSM Blog: The CSM blogs - Past, Present and Future - in EVE Information Portal [original thread]
I promised Mynxee and Trebor to come over and rabble about this blog. So here goes: RABBLE RABBLE RABBLE ... Seriously though, good blog. I'm glad CCP (now) also see that communication on this level is a positive way forward with corresponding r...
- by Bartholomeus Crane - at 2010.09.17 15:55:00
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12. New Dev Blog: ing Lag: Module Lag - Why Not All Bugfixes Are A Good - in EVE Information Portal [original thread]
Originally by: CCP Oveur Originally by: Bartholomeus Crane :18months: Yes, I intend on write about that. Good, because I doubt that you're very happy to have that remain out there as the grand vision for the EVE of the future...
- by Bartholomeus Crane - at 2010.08.25 00:38:00
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13. New Dev Blog: ing Lag: Module Lag - Why Not All Bugfixes Are A Good - in EVE Information Portal [original thread]
Originally by: CCP Oveur Originally by: Bartholomeus Crane Oveur, leaving all the dolphins and unicorns aside. Never. I'm also not that fat. Well, the weight thrown around was mentioned purely metaphysically ofcourse. I guess....
- by Bartholomeus Crane - at 2010.08.24 17:34:00
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14. New Dev Blog: ing Lag: Module Lag - Why Not All Bugfixes Are A Good - in EVE Information Portal [original thread]
Edited by: Bartholomeus Crane on 24/08/2010 16:58:46 Originally by: CCP Veritas Originally by: Bartholomeus Crane Big callout of Oveur Oveur's busy dreaming of dolphins and unicorns at the moment (or whatever it is Producers...
- by Bartholomeus Crane - at 2010.08.24 16:57:00
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15. New Dev Blog: ing Lag: Module Lag - Why Not All Bugfixes Are A Good - in EVE Information Portal [original thread]
Originally by: Mara Rinn Originally by: Bartholomeus Crane Also, what this blog shows is that the EVE code (at the least), still leaves a lot to be desired when it comes to excellence (or even stability). Call it technical debt if ...
- by Bartholomeus Crane - at 2010.08.24 13:43:00
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16. New Dev Blog: ing Lag: Module Lag - Why Not All Bugfixes Are A Good - in EVE Information Portal [original thread]
Oveur, leaving all the dolphins and unicorns aside. It is clear that you now have a couple of techies working for you who know what they are talking about and know how to use and develop proper tools and fix things (eventually). Also, what this bl...
- by Bartholomeus Crane - at 2010.08.24 12:34:00
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17. New Dev Blog: Fixing Lag: Character Nodes - in EVE Information Portal [original thread]
This is a good blog. I liked reading it. I want to know more about the underlying distribution, what goes where, the load differences, and communication overhead, etc., but I doubt I'll ever get it. Nevermind, this method (splitting off functional...
- by Bartholomeus Crane - at 2010.08.20 19:18:00
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18. New Dev Blog: Fostering meaningful human interaction, through testing - in EVE Information Portal [original thread]
Edited by: Bartholomeus Crane on 20/08/2010 18:53:55 So, in that respect, I can only say that strides really have been made in the distributed agent-based/virtual world simulation field that should be applicable directly, and in a practical se...
- by Bartholomeus Crane - at 2010.08.20 18:46:00
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19. New Dev Blog: Fostering meaningful human interaction, through testing - in EVE Information Portal [original thread]
As such, the dynamic load-balancing mechanism isn't intended to increase the averaged utilisation of the distributed resources, although that is probably a welcome side-benefit, but to provide adequate resources for the topical resource bottleneck...
- by Bartholomeus Crane - at 2010.08.20 18:22:00
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20. New Dev Blog: Fostering meaningful human interaction, through testing - in EVE Information Portal [original thread]
Perhaps at this point it is best if we lay some aspects of the overall discussion aside and move forward on the other aspects. Otherwise I see us crafting longer and longer replies while never descending from abstract level issues. One prime exam...
- by Bartholomeus Crane - at 2010.08.20 17:41:00
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